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Resultados de su búsqueda "Video Games".

Resultados de noticias de salud - 11

20 Jun
Cyberbullying Common in the World of Online Gaming

Cyberbullying Common in the World of Online Gaming

Cyberbullying and sexual harassment are rampant in the world of professional video gaming and online gaming, a new study reports.

Nearly 96% of 145 video game players from 14 countries said they had been targeted online in the previous year.

"It's not just an isola...

22 Dec
Can Too Much Screen Time Raise a Child's Odds for OCD?

Can Too Much Screen Time Raise a Child's Odds for OCD?

Preteens who spend much of their free time watching online videos or playing video games may have a heightened risk of developing obsessive compulsive disorder (OCD), a new study suggests.

24 Oct
Video Games May Bring Cognitive Benefits to Kids: Study

Video Games May Bring Cognitive Benefits to Kids: Study

School-age kids who spend hours a day playing video games may outperform their peers on certain tests of mental agility, a new study suggests.

Researchers found that compared with children who never played video games, those who regularly spent hours gaming had higher sc...

11 Oct
Could Video Games Trigger Dangerous Heart Rhythms in Kids?

Could Video Games Trigger Dangerous Heart Rhythms in Kids?

Playing video games may seem sedentary, but it can be enough to trigger life-threatening heart arrhythmias in certain vulnerable children, a new report finds.

Researchers in Australia pulled together reports of 22 children and teens who suffered

29 Jun
Kids Happier, Healthier Away From All Those Screens: Study

Kids Happier, Healthier Away From All Those Screens: Study

New research confirms the dangers of too much screen time for kids and teens: Those who play sports, take music lessons, or socialize with friends after school are happier and healthier than children who are glued to a screen during these hours.

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19 May
Could Video Games Boost a Child's Intelligence?

Could Video Games Boost a Child's Intelligence?

Folks often believe that video games rot a kid's mind, but a new study argues the opposite could be true.

Children actually might get a brain boost from playing hour after hour of video games, researchers report.

American kids between 9 and 10 years of age who spen...

23 Dec
Parents Underestimate How Much Time Teens Spent Online During Pandemic

Parents Underestimate How Much Time Teens Spent Online During Pandemic

Parents, think you have a good handle on how much time your teens are spending on social media?

Don't bet on it. New research suggests your best guesstimate is likely way off.

Parents significantly underestimated their teens' social media use -- especially girls' -...

16 Dec
Junk Food Ads Reaching Kids Through Livestream Gaming Platforms

Junk Food Ads Reaching Kids Through Livestream Gaming Platforms

Children and teens who use livestreaming gaming platforms may be bombarded with influencer-endorsed ads for energy drinks, junk food and alcohol, new research shows.

"This type of marketing can normalize high-fat, high-sugar and

17 Nov
FDA OKs Virtual Reality System to Ease Back Pain

FDA OKs Virtual Reality System to Ease Back Pain

A 3-D virtual reality system to treat back pain was approved by the U.S. Food and Drug Administration on Tuesday.

The EaseVRx system is a prescription device for at-home use that combines cognitive behavioral therapy and other behavioral methods to treat patients 18 and ...

08 Nov
No Evidence Violent Video Games Lead to Real Violence: Study

No Evidence Violent Video Games Lead to Real Violence: Study

Will boys fixated on gore-filled video games become violent in real life? Many parents may worry that's the case, but new and reassuring research finds violent video games don't trigger actual violence in kids.

The study included boys aged 8 to 18, the group most likely ...

02 Nov
U.S. Adolescents' Daily Screen Time Doubled During Pandemic

U.S. Adolescents' Daily Screen Time Doubled During Pandemic

As teens dramatically stepped up their screen time during COVID-19 lockdowns, their well-being took a hit, a new study reveals.

Recreational screen time among U.S. teens doubled from before the pandemic to nearly eight hours per day during the pandemic, according to the ...